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Summary of Visual Effects and Compositing
Throughout my project, I have kept
a journal outlining what I did for my Visual Effects project and what
challenges I resolved/worked around to level the problems out and succeed in
making a VFX animation using three of Autodesk’s programs: MatchMover, Maya,
and Composite. In this report, I will research and talk about the processes of
Visual Effects and use quotes to support my research from books, mainly ones
that have helpful tips for making a VFX.
“While
there is still a fundamental relationship to traditional animation skills and
techniques, the software for computer-generated work has changed the nature of
the approach.” [Wells, 2006, p125]
The above quote illustrates a key
lesson to learn from when beginning to do any Visual Effects as VFX today
compared to VFX over the last one hundred years shows how largely the industry
had created these illusions, from complicated man-made objects all the way to
creating 3D models that interact with live action characters and environments. The
production of Computer Generated Imagery (CGI) has ultimately been recognized
as one of the most effective pieces of filming to amaze the audiences. As time
has progressed, so has the way Visual Effects is done.
Personally, how to begin to create an effective Visual Effects depends on these elements I feel most relevant to doing so. I have explained each below.
Personally, how to begin to create an effective Visual Effects depends on these elements I feel most relevant to doing so. I have explained each below.
Lighting
Having a good light source is the
key to making the animation work well. Some methods of recording footage need
to have a good camera in order to capture the footage making sure it is up to a
almost perfect standard (meaning it does not have any faults like blurriness
in). The reason is because when it comes down to match moving, you need to be
able to pick the right points and have the program mimic the correct camera
path you intentionally want to make. This quote supports studio lighting in
match moving:
“When
using studio lighting, try to use lights with an even distribution and as
polarized a light path as possible.” [Allen and Connor, 2007, p27]
Cameras
Having a camera that can record
footage clearly is going to be the only tool to make a successful animation.
Devices that compress videos or jpeg images will disrupt the tracker when match
moving as sometimes, compressed footage has a nasty grainy feel to it if there
isn’t enough sunlight. It is unnoticeable by the naked eye, but the match
moving programs definitely pick up on it. It is also key that when recording
too, it is better to do it in hand or on a dolly, and not on a tripod as we
need to get the 3D visuals of the objects and scenery we record.
The set
To do a simple yet effective piece
of visual effects, this can be done in the confines of a room so long as there
is sufficient lighting available. Some things like reflections can make track
points go awry and place them behind the camera. If there are too many track
points behind the camera, the program will mimic a camera facing the complete
opposite way which in some cases could ruin your footage if unintentional.
Colour Quality
The quality of the colours is very
important to Visual Effects. This will mean that the program will pick up more
than what the human eye can see and display more vibrant and fantastic colours
when producing the visual effects piece. After all, the right colours catch the
attention of a lot of people.
Colour Balance
As well as having a good colour
balance, it is also key to figuring out the right balance for the composed
effects, just so it doesn’t look wrong when showcasing it to an audience.
Once the footage is recorded, the
footage must then be tracked. Researching upon the internet and in help books,
I had found that there are numerous match moving programs that work just as
well as MatchMover. The processes are different but the results are the same. The
following quote explains about the importance of 2D tracking:
“The
2D tracking software tells the computer where these features are on every frame
of the sequence, in 2D (flat) space.” [Hornung, 2013, p33]
Once the footage is tracked, it is
then moved onto a 3D modelling/animating program that will then begin to make
whatever special effects the VFX artist wishes to create (e.g. flying
spaceships, exploding buildings etc.) It is very important to state again that
the program must mimic the camera shots otherwise it will confuse the artist
when making the effects come to life. It also comes down to the VFX artist to then
create render passes for when rendering out the project, so when it comes to
compositing, the effects will look almost real. The reason why making these
render passes is supported by the following quote:
“You
need to account for a multiplicity of complex lighting, materials, surface
attributes, and atmospheres to get a photorealistic CGI object.” [Wright, 2008,
p47]
Researching more onto exporting
rendered files, I had found that not only I have used EXR files to export
renders, but also a multitude of other VFX artists have too. The reason being
is because OpenEXR is a very useful file for compositing as it details down to
the core of the render passes.
Once rendering is done, it is time to move onto compositing. Using the right channels in compositing an animation is key to success. There are some that blend and composite two render passes like beauty passes and diffuse passes and some that are used as alphas like speculars and mattes. This quote supports the use of channels in Autodesk Composite:
Once rendering is done, it is time to move onto compositing. Using the right channels in compositing an animation is key to success. There are some that blend and composite two render passes like beauty passes and diffuse passes and some that are used as alphas like speculars and mattes. This quote supports the use of channels in Autodesk Composite:
“As
with many composting programs, Composite allows you to work with individual
channels, whereby you can transfer and combine them to create customized
results.” [Lanier, 2014, p285]
Looking back on the process I
endured compared to researching how VFX is done, I have noticed many other VFX
artists who endure these tasks and many more when creating Visual Effects on
large scales for filming. One book I had found talked about the processes that
were done one hundred years ago, commenting on George Melies’ “A trip to the
Moon” and the original 1933 “King Kong”. The author called this “Practical
Effects”, which relied on using man-made objects to combine with live action
footage. The following quote supports this evidence:
“These
early “effects” pictures depended entirely on practical effects, that is,
effects that involved creating an objective reality and then photographing it
convincingly.” [Benedetti, Brown, Laramie, and Williams, 2004, p48]
It is no wonder why so many people
appreciate the world of Visual Effects and how it amazes the masses who come to
watch the films that display this wonderful process.
References
Wells, P (2006), The
Fundamentals of Animation, Switzerland, AVA books
Allen, D and Connor, B (2007), Encyclopaedia
of Visual Effects, United States of America, Peachpit Press
Wright, S (2008), Compositing
Visual Effects, United Kingdom, Focal Press
Benedetti, R, Brown, M, Laramie, B,
and Williams, P (2004), Creative Postproduction, United States of
America, Pearson Education Inc.
Lanier, L, (2014), Creating
Visual Effects in Maya, United Kingdom, Focal Press
Hornung, E, (2013), The Art and
Technique of Matchmoving, United Kingdom, Focal Press
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